World & spatial models
01For world model labs
Action-conditioned video: every frame paired with the exact input that produced it, plus the game’s own state. The training signal that turns a video model into a world model.
The same layers the viewer shows under every video. Nothing is stitched together afterwards: each layer carries the frame it belongs to.
What the player saw
1080p at 30 fps in H.264, with in-game audio and no microphone. Every part carries its own frame, dropped-frame and lagged-frame counts.
Real sessions with video, depth, camera and inputs on one clock. Step frame by frame and compare.
When a squad plays the same match on BUFF, you get every player’s video, input and game events, lined up on the same timeline.
Each player in the match records on their own machine. Framestime groups those recordings into one session.
A corrected clock and per-frame stamps line every view up, so the same moment matches across all of them within 0.15 s.
Each recording keeps its own start and end, so you can see exactly where every view overlaps with the others.
Framestime is BUFF’s data product. The same app that pays players for their game time records it, so every session comes with consent, a known source and the data behind the video.
BUFF app
Two million gamers use BUFF for rewards; 250,000 play on any given day, across hundreds of titles.
Capture
The BUFF app records video, every input, the game’s events, the device and the sync data, on the player’s own machine.
Framestime
Sync and frame quality are validated, and each title is tagged by genre, perspective and play mode.
Your team
Watch sessions in the Framestime viewer with the data under the video, then receive the set by API or cloud bucket.
Open the viewerA Fortnite recording in the viewer, with input and game events following the video.
Need a scenario the corpus doesn't have yet? We brief it to BUFF players as a Quest and ship the data in about four weeks.
Week 1
Scope a brief together. Volume, edge cases, success metrics.
Week 2
Quest deploys across the right titles. Capture begins.
Week 3
API or cloud bucket. Cosmos format on request.
Week 4
Joint eval on your benchmark. Iterate or scale.
World & spatial models
01Action-conditioned video: every frame paired with the exact input that produced it, plus the game’s own state. The training signal that turns a video model into a world model.
Humanoid & embodied AI
02Pre-train on human spatial intuition at scale, then fine-tune on your teleop. Navigation, aiming and reaction, from people moving through 3D worlds.
Autonomy & defense
03Edge cases too dangerous to capture on real roads or in real airspace. We design them as Quests and deliver the data in about a month.
Frontier & computer-use agents
04Screen, every keystroke and click, and what the software reported back, all on one clock. Human-software interaction at the scale of a consumer app.
| Capability | Clip-sharing platforms | Licensed video marketplaces | Model research labs | Framestime |
|---|---|---|---|---|
| Keyboard & mouse input, per frame | No | Partial | No | 1 kHz, frame-anchored |
| The game's own events & state | Pixels only | No | No | Native, per title |
| Device & capture context | No | No | Partial | Every session |
| Several players, same match | No | No | Partial | Same lobby, synced |
| On-demand scenarios | No | Catalog only | No | 4-week Quests |
| Player consent, per session | Partial | Creators only | Partial | Built into BUFF |
| Player revenue share | No | Creators only | No | Built-in |
| Public-company governance | No | No | No | TASE-listed |
GM, Framestime
Leads commercialization and partnerships for Framestime. Bridges BUFF's data platform with the AI labs that need it most.
Advisor
Chief Scientist at Microsoft Israel R&D. PhD from Tel Aviv University, executive education at Saïd Business School, Oxford. Expert in AI systems, data mining, and the intersection of computing and human behavior.
Co-founder
Two decades leading digital transformation and enterprise partnerships. Builds strategic alliances between technology companies and Fortune 500 enterprises.
Co-founder
Seasoned product leader with deep experience in AI-driven platforms and gaming technology. Driving Framestime's product vision from data infrastructure to market-ready AI.
Co-founder
Combines deep operational expertise with years of leadership experience across gaming, technology, and high-growth digital businesses.
One call is usually enough to tell whether the corpus already covers your case, whether a Quest makes sense, or whether neither is the right answer.
No spam. We reply within one business day.