A data product from BUFF

Real human gameplay,captured in sync.

Gameplay video, every keystroke and mouse movement at 1 kHz, and the game’s own events, locked to the same frame. Recorded by real players on BUFF.

Sample session · illustrativeIllustrative

A scripted session in the same format as a real recording. Open the viewer to see real sessions.

1Player 1· mainFortnite · Battle Royale
FRAME000000· 30 FPSVIEWrebuilt from input
MAP · 1 Hz
Aim—
1 kHz sampling
ItemShotgun · 4
Acc36%ping 6
Players left70
No game event yet at this point
0:02.6 / 0:17.0
Open the real viewer

The view above is rebuilt from mouse and keyboard input alone. In the viewer, the same data plays under the real video.

2M
players on BUFF
250K
play every day
700+
titles classified
1 kHz
input sampling
  • FortniteGame events
  • Counter-Strike 2Game events
  • Apex LegendsGame events
  • ValorantInput only
  • PUBG: BattlegroundsGame events
  • Marvel RivalsGame events
  • GTA VInput only
  • Overwatch 2Game events
  • Rocket LeagueGame events
  • Sea of ThievesInput only
  • MinecraftGame events
  • War ThunderInput only
  • PalworldGame events
  • RobloxInput only
What's in every recording

Five layers, one clock.

The same layers the viewer shows under every video. Nothing is stitched together afterwards: each layer carries the frame it belongs to.

What the player saw

Gameplay video

1080p at 30 fps in H.264, with in-game audio and no microphone. Every part carries its own frame, dropped-frame and lagged-frame counts.

1080p30H.264game audioper-part counts
004925
004926
004927
004928
004929
004930
004931
004932
004933
004934
33.3 ms / frame
1920 × 108030 fpsH.264 · CBRAAC game audiomicrophone off
illustration
Inspect the data

Pause anywhere. Check every layer.

Real sessions with video, depth, camera and inputs on one clock. Step frame by frame and compare.

Multiplayer · 4 players · 1 session

Every player. One clock.

When a squad plays the same match on BUFF, you get every player’s video, input and game events, lined up on the same timeline.

Illustrative
Same moment on all 4 · within 0.15 s
14:07:55.0 UTC
Session timeline · UTCeach bar is one player’s recording
  • P1
  • P2
  • P3
  • P4
  • Every point of view

    Each player in the match records on their own machine. Framestime groups those recordings into one session.

  • One wall clock

    A corrected clock and per-frame stamps line every view up, so the same moment matches across all of them within 0.15 s.

  • Joins and leaves included

    Each recording keeps its own start and end, so you can see exactly where every view overlaps with the others.

The rewards app gamers already use, and the source of every frame.

Built on BUFF

Not scraped. Recorded by the people who play.

Framestime is BUFF’s data product. The same app that pays players for their game time records it, so every session comes with consent, a known source and the data behind the video.

  1. 01

    BUFF app

    Players earn for the games they already play

    Two million gamers use BUFF for rewards; 250,000 play on any given day, across hundreds of titles.

  2. 02

    Capture

    Sessions are recorded with the player’s consent

    The BUFF app records video, every input, the game’s events, the device and the sync data, on the player’s own machine.

  3. 03

    Framestime

    Every recording is checked and classified

    Sync and frame quality are validated, and each title is tagged by genre, perspective and play mode.

  4. 04

    Your team

    Review it, then take delivery

    Watch sessions in the Framestime viewer with the data under the video, then receive the set by API or cloud bucket.

    Open the viewer
A real session

Real footage, with the data under it.

A Fortnite recording in the viewer, with input and game events following the video.

Quests

If it isn’t there yet, we commission it.

Need a scenario the corpus doesn't have yet? We brief it to BUFF players as a Quest and ship the data in about four weeks.

01

Week 1

Define

Scope a brief together. Volume, edge cases, success metrics.

02

Week 2

Mobilize

Quest deploys across the right titles. Capture begins.

03

Week 3

Deliver

API or cloud bucket. Cosmos format on request.

04

Week 4

Measure

Joint eval on your benchmark. Iterate or scale.

Who uses this

Four kinds of teams, one corpus.

World & spatial models

01

For world model labs

Action-conditioned video: every frame paired with the exact input that produced it, plus the game’s own state. The training signal that turns a video model into a world model.

Humanoid & embodied AI

02

For robot foundation models

Pre-train on human spatial intuition at scale, then fine-tune on your teleop. Navigation, aiming and reaction, from people moving through 3D worlds.

Autonomy & defense

03

For AV, drones and autonomy

Edge cases too dangerous to capture on real roads or in real airspace. We design them as Quests and deliver the data in about a month.

Frontier & computer-use agents

04

For agent training teams

Screen, every keystroke and click, and what the software reported back, all on one clock. Human-software interaction at the scale of a consumer app.

Public companyListed on the TASE
GDPR / CCPACompliant
Player consentPer session
Player revenue shareBuilt in
How we compare

Other ways to source gameplay data, and what comes standard here.

CapabilityClip-sharing platformsLicensed video marketplacesModel research labsFramestime
Keyboard & mouse input, per frameNoPartialNo1 kHz, frame-anchored
The game's own events & statePixels onlyNoNoNative, per title
Device & capture contextNoNoPartialEvery session
Several players, same matchNoNoPartialSame lobby, synced
On-demand scenariosNoCatalog onlyNo4-week Quests
Player consent, per sessionPartialCreators onlyPartialBuilt into BUFF
Player revenue shareNoCreators onlyNoBuilt-in
Public-company governanceNoNoNoTASE-listed
Keyboard & mouse input, per frame
Clip-sharing platformsNo
Licensed video marketplacesPartial
Model research labsNo
Framestime1 kHz, frame-anchored
The game's own events & state
Clip-sharing platformsPixels only
Licensed video marketplacesNo
Model research labsNo
FramestimeNative, per title
Device & capture context
Clip-sharing platformsNo
Licensed video marketplacesNo
Model research labsPartial
FramestimeEvery session
Several players, same match
Clip-sharing platformsNo
Licensed video marketplacesNo
Model research labsPartial
FramestimeSame lobby, synced
On-demand scenarios
Clip-sharing platformsNo
Licensed video marketplacesCatalog only
Model research labsNo
Framestime4-week Quests
Player consent, per session
Clip-sharing platformsPartial
Licensed video marketplacesCreators only
Model research labsPartial
FramestimeBuilt into BUFF
Player revenue share
Clip-sharing platformsNo
Licensed video marketplacesCreators only
Model research labsNo
FramestimeBuilt-in
Public-company governance
Clip-sharing platformsNo
Licensed video marketplacesNo
Model research labsNo
FramestimeTASE-listed
Leadership

The team.

ND

Nir David

GM, Framestime

Leads commercialization and partnerships for Framestime. Bridges BUFF's data platform with the AI labs that need it most.

TS

Tomer Simon, PhD

Advisor

Chief Scientist at Microsoft Israel R&D. PhD from Tel Aviv University, executive education at Saïd Business School, Oxford. Expert in AI systems, data mining, and the intersection of computing and human behavior.

OG

Ophir Gertner

Co-founder

Two decades leading digital transformation and enterprise partnerships. Builds strategic alliances between technology companies and Fortune 500 enterprises.

ED

Elay De-Beer

Co-founder

Seasoned product leader with deep experience in AI-driven platforms and gaming technology. Driving Framestime's product vision from data infrastructure to market-ready AI.

OS

Ophir Sarapi

Co-founder

Combines deep operational expertise with years of leadership experience across gaming, technology, and high-growth digital businesses.

Get in touch

Tell us what you’re training, and what isn’t working yet.

One call is usually enough to tell whether the corpus already covers your case, whether a Quest makes sense, or whether neither is the right answer.

No spam. We reply within one business day.